Re: Texture compression
Posted by
gouessej on
Oct 16, 2015; 5:42pm
URL: https://forum.jogamp.org/Texture-compression-tp4032185p4035491.html
You could have used another library as a source of inspiration to make it work within JOGL but now, you have something that works, good.
If you don't, I'll find some time next year to add KTX support within JOGL. I still think that it isn't difficult to reintroduce g-truc's changes into another API.
What's the interest of open sourcing your code if it is hard to understand and lack of comments?
I don't like Microsoft but if you have no real understanding of its specifications, you'll be very dependent on g-truc's talent and you'll be unable to fix the bugs by yourself.
Your library is a Netbeans project, it depends on Netbeans, there is no clean Ant or Maven script. you should make an effort if you really want others to use your stuff. Look at my own code, it's very well commented, documented, quite easy to build, ...
I don't want to discourage you but the interest of supporting additional image formats in JOGL but through third party libraries is highly debatable and I'll do my best to drive them less and less appealing as time goes by.
You could at least implement a SPI still in a separate library but loadable by JOGL at runtime.