Re: Texture compression
Posted by elect on Oct 18, 2015; 4:41am
URL: https://forum.jogamp.org/Texture-compression-tp4032185p4035501.html
Substituting the texture part under the hood includes keeping the support for what is already supported today... it seems pretty obvious
Thanks for the GIF, I didn't know that
Anyway, I am back at the texture package and I have the feeling the texture package would need some general cleaning..
Do we really still need for example:
- AWTTextureData
- AWTTextureIO
- TextureSequence
- TextureState
Regarding all the DDS/JPEG/SGI/TGA-Image, I see they share *a lot* of methods, I would propose we may have a single general class, called Image or TextureData as today and then extending it only when we really need some specific method for that format.