Re: Texture compression
Posted by
gouessej on
Oct 19, 2015; 8:22am
URL: https://forum.jogamp.org/Texture-compression-tp4032185p4035505.html
By the way, I strongly disagree with this argument:
"Another main advantage of gli over jogl, is that it uses internally an API-independent format (well actually much more, target, type, swizzle, etc), that acts also as a common medium when you need to handle texture from different APIs. This will give us much more flexibility to "build new floors", such as KMG, Vulkan, etc.."
There is already a very capable general purpose API to handle textures in JOGL and it's possible to write some SPIs based on third party libraries. It's viable. For example, you can write some code based on Apache Commons Imaging and call your methods in a SPI for JOGL.
I'm harsh but I agree with Sven, we want you to succeed.