Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Oct 20, 2015; 9:41am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4035525.html
Hi
I will update JMonkeyEngine and LibGDX so that they both use JOGL 2.3.2. As far as I know, JMonkeyEngine 3 still uses JOGL 2.3.1.
I plan to modify the management of the display settings in JogAmp's Ardor3D Continuation. It will no longer expect the developer to pass the size of the window when using the fullscreen mode, it will use the current size of the primary monitor if the passed dimensions (width, height) are less than or equal to zero. It will work similarly for the refresh rate; if the provided refresh rate isn't greater than zero, it will use the current refresh rate instead of picking the highest available refresh rate. Maybe I'll add a constant into DisplaySettings to use as an hint to indicate that you'd like to pick the highest available refresh rate. I'll do the same for the color depth. I'll support the screen rotation too.
The main aim is to reduce the need of writing a lot of boilerplate code to use the fullscreen mode but I don't know how to support multiple monitors in fullscreen mode yet.