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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by gouessej on Oct 23, 2015; 11:35am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4035570.html

I've looked at the source code of my first person shooter. I use a single predicate with the condition TriggerConditions.mouseMoved().

I'll have to make an effort to put the binary builds of JogAmp's Ardor3D Continuation into the Maven development repository so that the developers can use them. It will be helpful to create IDE agnostic Java projects using this engine. My projects are IDE agnostic most of the time even without using Maven, the eclipse project files can be completely ignored in other IDEs but my Ant script is complicated.
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