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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by gouessej on Oct 26, 2015; 9:48am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4035594.html

You're welcome. Thank you, you helped me to find a bug :)

Maybe this website can help you to make a choice (even though the section "No License" is a bit wrong):
http://choosealicense.com

Depending on your nationality, whatever the license you choose, somebody who uses your stuff must respect your paternity right. You can go on using CC-BY-3.0 for the music but you can't use it for the source code. The CC0 has no legal recognition in some countries. If you use the GPL, you won't have to worry about having to change the license of your code later if you use some source code under this license too. I use the GPL mainly for this reason (Richard Stallman's GNU Manifesto):
"GNU is not in the public domain. Everyone will be permitted to modify and redistribute GNU, but no distributor will be allowed to restrict its further redistribution. That is to say, proprietary modifications will not be allowed. I want to make sure that all versions of GNU remain free."

I use the CC-BY-NC-SA 4.0 for my artworks.

If you find the GPL too much restrictive, you can choose another one. Otherwise, feel free to use my tools under GPL for your game. Of course, LibGDX isn't under GPL.
Julien Gouesse | Personal blog | Website