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Re: JOGL OpenGL ES error in NetBeans

Posted by Xerxes Rånby on Oct 27, 2015; 10:23am
URL: https://forum.jogamp.org/JOGL-OpenGL-ES-error-in-NetBeans-tp4035582p4035609.html

I notice from your crash log that NetBeans still include classes from the "build" directory, a directory that NetBeans will delete!

Firebit Engine Editor\build\classes

Make sure that you run your application for a directory that NetBeans will not delete at runtime!

2015-10-26 21:33 GMT+01:00 gouessej [via jogamp] <[hidden email]>:
You don't have to delete the texture identifier at the end of the program as JOGL will do it for you but you can delete it at runtime by calling glDeleteTextures in a method in which the OpenGL context is current, for example in GLEventListener.display() or in GLEventListener.dispose().


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