Re: JOGL OpenGL ES error in NetBeans
Posted by
elect on
Oct 27, 2015; 1:16pm
URL: https://forum.jogamp.org/JOGL-OpenGL-ES-error-in-NetBeans-tp4035582p4035613.html
gouessej wrote
If you use direct NIO buffers to store the texture data, it's up to you to release their memory on the native heap, the garbage collector won't help.
What about
this? He says they are garbage collected using a phantom reference