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Re: JOGL OpenGL ES error in NetBeans

Posted by elect on Oct 27, 2015; 1:16pm
URL: https://forum.jogamp.org/JOGL-OpenGL-ES-error-in-NetBeans-tp4035582p4035613.html

gouessej wrote
If you use direct NIO buffers to store the texture data, it's up to you to release their memory on the native heap, the garbage collector won't help.
What about this? He says they are garbage collected using a phantom reference