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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Andreas on Oct 28, 2015; 2:36pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4035644.html

Hi,

I was able to reproduce this with the JoglSwingExample. You have to add

box.setRenderState(new WireframeState());

at line 87 of RotatingCubeGame.java and to remove the BasicText at line 112, 113 of RotatingCubeGame.java

It is working correct if jogl.gljpanel.noglsl is set to true.

Andreas