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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Andreas on Oct 29, 2015; 3:51pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4035662.html

I was able to create an simplified BMText class, so that it works with an AttributedString for my case. So the next step was done.

But to be honest I have no idea how the realize the direct quad drawing without depth test. Is there an example anywhere?

Andreas