Application frozen on dispatch_glXMakeContextCurrent0
Posted by Pete on Nov 02, 2015; 9:52am
URL: https://forum.jogamp.org/Application-frozen-on-dispatch-glXMakeContextCurrent0-tp4035696.html
Hello,
I've a strange issue running our JOGL powered app on one of our target platforms, it freezes after running ok for a few minutes.
Here is the trace of where we believe it's stuck - at least as far as the java:
jogamp.opengl.x11.glx.GLX.dispatch_glXMakeContextCurrent0(Native Method)
jogamp.opengl.x11.glx.GLX.glXMakeContextCurrent(GLX.java:768)
jogamp.opengl.x11.glx.X11GLXContext.glXMakeContextCurrent(X11GLXContext.java:168)
jogamp.opengl.x11.glx.X11GLXContext.makeCurrentImpl(X11GLXContext.java:421)
jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:773)
jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:589)
jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:539)
jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1263)
jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131)
com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:675)
I'm not sure how to debug further to find whereabouts in the C code the problem may lie. I'm open to being educated :)
The device in question is running a modified custom linux OS based on SliTaz 3.16.0
CPU info: Intel(R) Core(TM) i5-2457M CPU @ 1.30GHz
I imagine the issue is related to this system image that we've put together & its compatibility with JOGL.
I'm looking for any info about how I might help identify the incompatibility with further debug - if indeed you think this is the issue.
Thanks :)