Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Nov 03, 2015; 8:55am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4035714.html
Hi
I know that there is no widely accepted alternative to Swing and AWT yet, except OpenJFX/JavaFX. Good job. I think that I'll probably use your code to write a small example suitable for scientific visualization strictly respecting the implicit and explicit guidelines, i.e:
- no dependency on a particular IDE
- no code duplication (there is already something the same thing than resizeCanvas() somewhere, it's more or less the same for the mouse control)
- no abuse of the runtime cleanup (ContextGarbageCollector.doRuntimeCleanup() shouldn't be called for each frame)
- no superfluous use of AWT (the gradient can be computed without creating a buffered image, then the AWT image loader is useless too, it would be better not to use the AWT fonts)
- no useless header
-
the license of the code should be mentionedI'm happy to see that you succeeded in creating a nice small example with JogAmp's Ardor3D Continuation.