Re: Hardware accelelartion using JOGL
Posted by Michael F on Nov 09, 2015; 3:15pm
URL: https://forum.jogamp.org/Hardware-accelelartion-using-JOGL-tp4035755p4035758.html
Thanks for the response, Julien.
This is how I create the GLCapabilities object :
GLProfile glp = GLProfile.getDefault();
GLCapabilities caps = new GLCapabilities(glp);
GLWindow window = GLWindow.create(caps);
I don't know much about openGL either. Never heard of pbuffers or fbo. I don't think we're using offscreen rendering. Could you direct me to an example that does ? Thanks