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Frame rate slow for multiple canvases

Posted by normw on Nov 17, 2015; 2:18pm
URL: https://forum.jogamp.org/Frame-rate-slow-for-multiple-canvases-tp4035792.html

I have 5 simple canvases being displayed in a single frame.  The cpu's are loaded at 1/2 a percent.  My frame rate is about 12 FPS.  I've tried all sorts of strategies( an animator, calling canvas.repaint() in a timed thread, ...).  I'm guessing that each call to a canvas display() method, regardless of how it's done, will delay further processing until the next swapbuffer. Any ideas?