Frame rate slow for multiple canvases
Posted by normw on Nov 17, 2015; 2:18pm
URL: https://forum.jogamp.org/Frame-rate-slow-for-multiple-canvases-tp4035792.html
I have 5 simple canvases being displayed in a single frame. The cpu's are loaded at 1/2 a percent. My frame rate is about 12 FPS. I've tried all sorts of strategies( an animator, calling canvas.repaint() in a timed thread, ...). I'm guessing that each call to a canvas display() method, regardless of how it's done, will delay further processing until the next swapbuffer. Any ideas?