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Java3d pushing the limits...

Posted by philjord on Nov 18, 2015; 10:27pm
URL: https://forum.jogamp.org/Java3d-pushing-the-limits-tp4035814.html

Hi team,
I haven't contributed much to these forums over the years but I've got a lot out of them and the java3d continuation.

I thought I might share what I've been working on.





https://www.youtube.com/watch?v=MIdjuFqE-dE

It is a project I’ve worked on in my spare time for about ten years now. It is approaching a level where I think people might be interested in seeing what I’ve done, specifically what can be done in pure java, and possibly the code might help someone.

It is a pure java, open source project.

It uses Jogamp’s Java3d for the scene graph and Jogamp’s Jogl for the render bindings https://jogamp.org/

It uses JBullet for physic simulation http://jbullet.advel.cz/

I’ve relied heavily on the NifTools team for decryption of models. http://www.niftools.org/

I am enormously grateful to the above teams/people for what they have done and the entire modding community generally are just awesome.

The binaries can be found here:
https://sourceforge.net/projects/elderscrollsexplorer/
(you need to have access to the game data files)

And finally the source code can be found here:
https://github.com/philjord/ElderScrollsExplorer