Java3d pushing the limits...
Posted by
philjord on
Nov 18, 2015; 10:27pm
URL: https://forum.jogamp.org/Java3d-pushing-the-limits-tp4035814.html
Hi team,
I haven't contributed much to these forums over the years but I've got a lot out of them and the java3d continuation.
I thought I might share what I've been working on.

https://www.youtube.com/watch?v=MIdjuFqE-dEIt is a project I’ve worked on in my spare time for about ten years now. It is approaching a level where I think people might be interested in seeing what I’ve done, specifically what can be done in pure java, and possibly the code might help someone.
It is a pure java, open source project.
It uses Jogamp’s Java3d for the scene graph and Jogamp’s Jogl for the render bindings
https://jogamp.org/It uses JBullet for physic simulation
http://jbullet.advel.cz/I’ve relied heavily on the NifTools team for decryption of models.
http://www.niftools.org/I am enormously grateful to the above teams/people for what they have done and the entire modding community generally are just awesome.
The binaries can be found here:
https://sourceforge.net/projects/elderscrollsexplorer/(you need to have access to the game data files)
And finally the source code can be found here:
https://github.com/philjord/ElderScrollsExplorer