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Re: Java3d pushing the limits...

Posted by gouessej on Nov 21, 2015; 1:25pm
URL: https://forum.jogamp.org/Java3d-pushing-the-limits-tp4035814p4035832.html

philjord wrote
I understand completely your thoughts on not enhancing Java3d, once you finally release 1.7 I might put out a little fork that includes compressed texture support, as it's only a few dozen lines of code.
We can put it into Java3D 1.6 but someone will have to test your code with some compressed textures to be sure that it works. I would prefer to discourage any fork. There is only one Java3D and it won't change anytime soon. Forking Java3D would only lead to confusion.
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