Re: Independent JOGL applications on same JVM
Posted by
gouessej on
Nov 24, 2015; 11:38pm
URL: https://forum.jogamp.org/Independent-JOGL-applications-on-same-JVM-tp4035809p4035840.html
Hi
Thank you for the feedback. Sorry but you mustn't call GLContext.makeCurrent() and GLContext.release() in GLEventListener.init(GLAutoDrawable) as the OpenGL context is guaranteed to be current during this call.
You should look at the scenegraph APIs based on JOGL at least as correct examples of JOGL use to draw complicated objects rather than reinventing the wheel in worse.