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Re: Java 3D: Use Maven to build, and publish Maven artifacts

Posted by ctrueden on Nov 28, 2015; 4:20am
URL: https://forum.jogamp.org/Java-3D-Use-Maven-to-build-and-publish-Maven-artifacts-tp4035555p4035851.html

gouessej wrote
The Maven build seems to work very well :)
Glad to hear it!

gouessej wrote
Sven suggested to choose "com.jogamp.java3d" as a replacement of "javax.media". This is the very last thing that I'll do with a few syntactic changes (use of generics for return type refinement).
For what it's worth, I did the renames (to org.scijava.java3d prefix) in these commits:

* https://github.com/scijava/vecmath/commit/f9291bcac1ad02ea7fde6698116280818e0928c1
* https://github.com/scijava/java3d-core/commit/925def36f84207ed78c9557522688f89dae3ec9e
* https://github.com/scijava/java3d-utils/commit/dbc441832672fbeddefd6014d9b43bbe703c5533

If it would help you, I could rewrite those commits to use org.jogamp.java3d instead, and file them as PRs. There are several "gotchas" to watch out for—especially in java3d-utils, which has some weirdo subpackages like com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.