Re: Java 3D: Use Maven to build, and publish Maven artifacts
Posted by
gouessej on
Dec 03, 2015; 3:14pm
URL: https://forum.jogamp.org/Java-3D-Use-Maven-to-build-and-publish-Maven-artifacts-tp4035555p4035873.html
Hi
Manu wrote
I guess I'll stick to Java 3D 1.5 and 1.6 as long as possible...
Please don't stick to Java3D 1.5 and 1.6. I won't backport the bug fixes. Only Java3D 1.7.0 will be maintained.
Manu wrote
By the way, Parallels finally
answered to my request. Do you think think it's helpful to fix Jogamp / Java3D or what should we recommend to Parallels?
Actually, the OpenGL context is current on the thread when we can glColor4f. If it wasn't the case, tons of other drivers would complain too, even without using Parallels.
Where have you posted the logs? I'd like to ensure that the OpenGL context was created and current on the right thread. I have to prove that JOGL isn't responsible for the failure in the OpenGL context creation or in the very first OpenGL call. If I see that the OpenGL context was current, it will be up to Parallels to fix something.