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Re: Java 3D: Use Maven to build, and publish Maven artifacts

Posted by Manu on Dec 03, 2015; 8:38pm
URL: https://forum.jogamp.org/Java-3D-Use-Maven-to-build-and-publish-Maven-artifacts-tp4035555p4035875.html

Thanks for your answer

gouessej wrote
Please don't stick to Java3D 1.5 and 1.6. I won't backport the bug fixes. Only Java3D 1.7.0 will be maintained.
I know you won't maintain old versions, and fully understand why. But as long as Sweet Home 3D works correctly with older versions, I don't see the problem to keep them. At the moment, I would like to use Java 3D 1.6 under Windows too, in the hope it could fix issues that some Windows 10 users reported. But even in that case, it looks like that running the 32 bit version fixes the problem, so it's probably a problem in 64 bit drivers.

gouessej wrote
Where have you posted the logs?
It's here. Just tell me if you want the full log.
From this stack trace and resetImmediateRendering implementation, I'm not sure the call to glColor4f is the very first call to JOGL. Feel free to give any information that will help Parallels to fix this issue, if you get convinced that it's their fault. Thanks for your patience
Emmanuel Puybaret