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Re: Oculus Rift SDK 0.7 Support

Posted by crramirez on Dec 03, 2015; 8:42pm
URL: https://forum.jogamp.org/Oculus-Rift-SDK-0-7-Support-tp4035867p4035876.html

Hello elect,

I am following the Oculus Developer guide and some examples that uses other technologies in Java. First I tried with SDK 0.4.4 with no result, then I am trying with SDK 0.7 with similar results.

What I try is to render some scene made with JME 2 or pure Open GL using JOGL into a texture and then send it to the SDK for proper distortion and color aberration correction. I can render into the texture because I can display its content to the screen or save it to a file and then see the image in the file.

But when I send it to the SDK the returned mirror texture is black (in 0.7) or is displayed in black (0.4).

Now I have a simple small application using merely JOGL to render a simple triangle to the SDK and for now I am getting the same results. I am still trying, but after Jullien suggested me that if I use another technology it can enter in conflict with JOGL I came here looking for an implementation in JOGL to avoid conflicts or looking for a solution.

Thank you for asking
Regards,
Carlos