Posted by
Sven Gothel on
Dec 05, 2015; 1:23am
URL: https://forum.jogamp.org/Oculus-Rift-SDK-0-7-Support-tp4035867p4035887.html
On 12/02/2015 03:58 PM, crramirez [via jogamp] wrote:
> Hello,
>
> I just want to know how is the progress of OculusVR JOGL implementation of SDK
> 0.7 or 0.8.
>
> I am stuck using JOVR and JOGL for 0.7.
>
> Also I saw LWJGL 3 beta have included support for 0.8
>
> BTW: I am giving support to Open Wonderland to Oculus Rift
> Regards
Since JOGL 2.3.2,
'OculusVR SDK 0.5.0.1' is supported for GNU/Linux, OSX and Windows.
See Bug 1151: <
https://jogamp.org/bugzilla/show_bug.cgi?id=1151>
I haven't checked lately whether anything has changed w/ OculusVR SDK,
but at around 2015-07-25 there was no support for
- all platforms
- client rendering which uses our own distortion renderer,
implying using our chosen OpenGL profile and binding.
The letter is quite important for us, since we may use
different OpenGL implementations.
However, OculusVR seems to have decided to only support
their own distortion rendering (forgot how they called it).
Further more, they decided to also drop GNU/Linux and OSX
support for 'the time being'.
In any of the above issues still exists, we cannot support
any of their 'walled garden' SDK. But feel free to utilize the
0.5.0.1 SDK in conjunction w/ our StereoRenderer framework.
<
http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/stereo/package-summary.html>
<
http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.html>
A working demo/test application is available here:
<
http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java;hb=HEAD>
You can see a presentation here:
Talk
<
https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2255>
Demo
<
https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2836>
~Sven