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Re: Drawing more than a certain number of triangles at one time/method/stack crash

Posted by loremipsum on Dec 17, 2015; 1:05am
URL: https://forum.jogamp.org/Drawing-more-than-a-certain-number-of-triangles-at-one-time-method-stack-crash-tp4035900p4035907.html

Oh yeah, and I did try to explicitly set the image data type as well. If I'm not mistaken, BufferedImage.TYPE_INT_RGB should go hand and hand with GL2.GL_RGB. Regardless, the result doesn't budge.

More FTRs:

Tried setting GLCapabilities, lighting is always disabled. Grading either color channel has no effect on the seemingly impervious white. It's either black (if the color is exactly 0,0,0) or white (if the color is anything other than black).