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Re: Drawing more than a certain number of triangles at one time/method/stack crash

Posted by loremipsum on Dec 17, 2015; 10:41am
URL: https://forum.jogamp.org/Drawing-more-than-a-certain-number-of-triangles-at-one-time-method-stack-crash-tp4035900p4035910.html

Thank you, that solved it. The GL context existed and I even ensured that it was the same one being used by passing GL gl into the texture manager. It was due to calling from a different thread. Without BufferedImage, using the loader from file, the texture renders fine with all colors 0.0