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Re: Looking for working Ardor3d example...

Posted by Xerxes Rånby on Jan 14, 2016; 11:35am
URL: https://forum.jogamp.org/Looking-for-working-Ardor3d-example-tp4032279p4036013.html

Clint wrote
Well I suppose I could do that, but World Wind's code base is very big.  I think the best solution would be to make a custom version of World Wind that uses the newer version of JOGL 2.  Thanks for the help!

Clint
The NASA World Wind project has moved to GitHub, this makes it much easier to download and automatically update the sourcecode to make your own version compared to when NASA used centralized SVN.

I have already done a quick port using a Linux system by running some quick find and replace commands on all the java files in the WorldWind git.
You can get my port from my git tree here:
https://github.com/xranby/WorldWindJava/

you compile it by running
ant

and test it by running
./run-demo.bash gov.nasa.worldwindx.examples.Pyramids
./run-demo.bash gov.nasa.worldwindx.examples.FlatWorldEarthquakes

And i have sent in my changes to NASA for review here:
https://github.com/NASAWorldWind/WorldWindJava/pull/1