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Re: Texture compression

Posted by elect on Jan 15, 2016; 9:20pm
URL: https://forum.jogamp.org/Texture-compression-tp4032185p4036042.html

This is the best I could do given the circumstances

https://github.com/elect86/joglTexture/blob/master/joglTexture/src/texture/spi/dx/DdsImage.java#L744-L756

I will have to do the same for all the other line. And this is just for getting the right format..

I will have to write a whole new function for every possible translation I will have to perform..

I also modified the math package.. I am thinking to invest some energy also in the creation of a robust math library.. would it be possible to have Vec and Mat classes or is it out of discussion because of the class allocation?

I'd like to get some feedbacks about both however :)