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Re: Reorganizing the wiki

Posted by gouessej on Feb 03, 2016; 12:49pm
URL: https://forum.jogamp.org/Reorganizing-the-wiki-tp4036083p4036108.html

Hi

elect wrote
I knew you would have say that ;), but many beginners do not have a clou about which library choose, that's why I think it'd be much better to make things clear and bullet proof. Anyway, let's see also what the others think about this
There is no need to make any publicity to this library, their maintainers and their users are able to do it without our help. If your explanations are clear, a beginner will be able to discover the differences between the two libraries without our intervention. JogAmp isn't a second class citizen, it doesn't exist only against something else, it has its own reasons to exist.

elect wrote
Yeah, please don't hesitate to do that if you know how to improve it

Anyway, who is native speaker here?
My mother tongue is close to yours, I can make such mistakes too, maybe Wade should read what we write in the wiki.

elect wrote
Yeah, but where do you think this should be inserted? Because that page explains essentially the different design, do you think it'd make sense to put it there?
Personally, I'm in favour of a feature list rather than a "JogAmp vs The World" comparison.

elect wrote
Ps: can you help this guy here?
Please ask him to contact us on JogAmp or on StackOverflow. What he tries to do isn't doable with the third version of the other library but it is doable with a JInternalFrame or a JPanel and a GLJPanel. If I were you, I wouldn't start another war on Reddit. He can use Nifty GUI, LibGDX Scene2D or Ardor3D UI if he wants to build a pure OpenGL UI without AWT.
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