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Re: Extending Functionality of Shader Programs

Posted by ElvJOGL on Feb 10, 2016; 5:17pm
URL: https://forum.jogamp.org/Extending-Functionality-of-Shader-Programs-tp4036139p4036152.html

I have a question:

When rendering geometry (I mean polygon geometry dealing with vertices) I have noticed that in all JOGL examples I have come across, when you resize the viewport frame (the window showing the canvas), the shape itself resizes.

Is there a way to avoid this, when rendering large scenes, and you want everything to remain at the scale size that you programmed them to be?

Thank you.