Re: Extending Functionality of Shader Programs
Posted by
elect on
Feb 10, 2016; 5:24pm
URL: https://forum.jogamp.org/Extending-Functionality-of-Shader-Programs-tp4036139p4036153.html
ElvJOGL wrote
Wow you seem very much interested in my project.
It's a non-conventional request and it is particularly stimulating :p
ElvJOGL wrote
is possible to write a shaders by fragments
What do you mean? Can you elaborate?
Anyway, let me get one thing.. you said you got problem with H Fold > 10, if we take 11, this mean 3^11 = 177'147, if you store it in integers (4 bytes) you end up with a rough amount of 708'588 Bytes, this is not at all a barrier, so I guess I lost some piece..
Moreover, I'd like to know what your prof wants to achieve.. does she want the final Sum Set of H Fold 100?
glWindow.setResizable(false); should avoid any resize, although I can still go fullscreen.. maybe gouessej can help you better on this