Re: Extending Functionality of Shader Programs
Posted by ElvJOGL on Feb 10, 2016; 5:34pm
URL: https://forum.jogamp.org/Extending-Functionality-of-Shader-Programs-tp4036139p4036154.html
Ok,
Let me give you an example of what 3 to the power of 100 is, this number is exactly this:
3^100 = 515377520732011331036461129765621272702107522001
Well you know there is no possible storage with a programming language that can hold that many vertices in an array.
So my professor wants to produce polygons using the H Fold Algorithm that explained in the previous post.
As is, this is not feasible in Java, I need mathematical shortcuts (which I don't know).
100 is just an example, my professor's goal is to ultimately represent larger geometry of H Fold greater than 100. What the relation of that is, I don't know but she wants me to write the program that is able to produce these geometrical phenomenon.
To begin with, these examples are on in 2D (dimensions). Once I am done with 2D, I will have the ground work to start a framework for 3D.
That's where this whole Tabaco gets extremely more complicated.
Let me know if you want me to share the Ehrhart's polynomial documentation that my professor has provided to me.
Maybe you can help me understand it.
Because the equations of ehrhart's polynomial have a more feasible when to break the computation problem if we know how to solve the Ehrhart's polynomial equation.
Let me know if you want the pdf, so I can link it for you @elect?