Re: Extending Functionality of Shader Programs
Posted by ElvJOGL on Feb 10, 2016; 6:57pm
URL: https://forum.jogamp.org/Extending-Functionality-of-Shader-Programs-tp4036139p4036158.html
Ah ok.
Well, when I run my java program it shows a triangle that is around the previous one.
Instead of doing it by hand, I will run my java version and show you how it looks like.
It will be much simpler.
But be wear that this java version cannot handle H Fold larger than 10 or 15, either one. But I know it just runs out of memory.
I will show you a screen shut of it.
Another thing that I didn't mention is that once I have a running example, I will need to make it so that one can Zoom In and Zoom Out Without affecting the pixel size, but at the same time separating the pixels from each other to sort of look closer into the image.
I can do it in my java program so instead of a showing you an image, I will post a video. (If in the case that this website does not allow posting videos, then I will use some other means to post a link to the video. I can probably uploaded to my Youtube.com account and you can see it there.)
Just bear in mind, that program might seem a bit mundane for the fact that I didn't improve on it because I had to stop working on it because of the memory problem. Since I got disappointed on that, I figure, I need to upgrade my program by learning or using some other means, like learning OpenGL (JOGL). And the reason I seem very much confused as to where to start is because I just started learning. It like since last week. I should've learned OpenGL a long time ago, but I was in the military. Now I am a veteran just trying to finish school, but along the line a professor has given me this problem to solve so I can help her on her research studies.
thanks