Does openGL has a limit of how many vertices one can pass to glDrawArrays() function?
Posted by ElvJOGL on Feb 11, 2016; 4:49am
URL: https://forum.jogamp.org/Does-openGL-has-a-limit-of-how-many-vertices-one-can-pass-to-glDrawArrays-function-tp4036161.html
Hi,
Can anyone tell me whether JOGL (OpenGL) has a limit of how many vertices one can pass at once to glDrawArrays() function?
For instance in OpenGL SuperBible (Edition 6) textbook, it states in page 99, "You can literally put millions of vertices worth of data into your buffer object and draw them all with a single command such as a call to glDrawArrays()."
Since the text states MILLIONS, what does that really mean in OpenGL convention?
Thank you.