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Re: Does anyone know of a good 3D octree source code for JOGL implementation

Posted by elect on Feb 11, 2016; 7:40am
URL: https://forum.jogamp.org/Does-anyone-know-of-a-good-3D-octree-source-code-for-JOGL-implementation-tp4036162p4036169.html

These are all the resources I accumulated about kd-tree

Octree is nothing else than a kd-tree with fixed intervals

http://stackoverflow.com/questions/4632951/kdtree-splitting

http://www.sci.utah.edu/~wald/Publications/2006/NlogN/kdtree.pdf

http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml

https://github.com/fpsunflower/sunflow/blob/master/src/org/sunflow/core/accel/KDTree.java

http://ompf2.com/viewforum.php?f=8

https://graphics.cg.uni-saarland.de/fileadmin/cguds/courses/ws0809/cg/rc/web_sites/Andreas_Zins/java/

https://graphics.cg.uni-saarland.de/fileadmin/cguds/papers/2007/popov_07_GPURT/Popov_et_al._-_Stackless_KD-Tree_Traversal_for_High_Performance_GPU_Ray_Tracing.pdf