Can someone go over the mechanics of rendering shaders and texture objects
Posted by ElvJOGL on Feb 12, 2016; 2:56am
URL: https://forum.jogamp.org/Can-someone-go-over-the-mechanics-of-rendering-shaders-and-texture-objects-tp4036186.html
Hi,
Reading the textbook has been very innovating, but at times they are not showing all the parts that goes into putting the example into a working runnable piece.
However, what are the typical things or patterns of rendering maintenance that you deal with when rendering an image or a model?
For instance, I mean, when rendering a model, can someone give me a top down hierarchy of types of things I have to keep in mind when rendering a model.
Like What goes first, and what should be set last, and how to go into a process of elimination before you rendering something into the screen?
You don't have to give a sample code, I need someone to describe that experience as far as being someone who is adept at setting up a good JOGL context following proper hygiene.
I hope someone can understand my question, is only for learning the descriptions of the steps I should take into preparing a scene for rendering.
Thank you.