Re: Can someone go over the mechanics of rendering shaders and texture objects
Posted by
elect on
Feb 12, 2016; 2:18pm
URL: https://forum.jogamp.org/Can-someone-go-over-the-mechanics-of-rendering-shaders-and-texture-objects-tp4036186p4036192.html
ElvJOGL wrote
I commented out all the broken references.
And I re-import them, these were the references that were available
import javax.media.nativewindow.util.Dimension;
import javax.media.opengl.GL;
import javax.media.opengl.GL4;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
I don't know why your jogamp references go by the com.jogamp.* reference,
But mines go by the javax.media.* reference.
Any idea in how I can revert to having the references the way you have them in your project?
I did add the i586 jar, for 32bit. I am not using 64bit, would that make a difference?
Thanks.
those are the past locations, you are using an outdated jogl version.. where did you download it?
use
this one