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Re: Can someone go over the mechanics of rendering shaders and texture objects

Posted by ElvJOGL on Feb 12, 2016; 5:24pm
URL: https://forum.jogamp.org/Can-someone-go-over-the-mechanics-of-rendering-shaders-and-texture-objects-tp4036186p4036207.html

Can I dissect your helloTriangle project?

For instance, what's do you mean by initVbo, initIbo, and initVao.

I know that they are used to initialize your buffers, but could you explain the relations between all of them.

I really want to understand the basis of this.

Thanks.