Re: Can someone go over the mechanics of rendering shaders and texture objects
Posted by ElvJOGL on Feb 12, 2016; 5:24pm
URL: https://forum.jogamp.org/Can-someone-go-over-the-mechanics-of-rendering-shaders-and-texture-objects-tp4036186p4036207.html
Can I dissect your helloTriangle project?
For instance, what's do you mean by initVbo, initIbo, and initVao.
I know that they are used to initialize your buffers, but could you explain the relations between all of them.
I really want to understand the basis of this.
Thanks.