Re: Java3d pushing the limits...
Posted by philjord on Feb 13, 2016; 4:42pm
URL: https://forum.jogamp.org/Java3d-pushing-the-limits-tp4035814p4036221.html
By non rt I'm refering to my attempts to get java3d to run on android.
First off I had to make a non ffp ES2 pipeline, which I'll contribute back.
Then I had to compile java3d with javas rt.jar swapped for android.jar.
As you can imagine this broke about half of java3d especially the canvas3d and all image classes.
So I just kept hacking away until it compiled, by using newt, curve and all sorts of crazy stuff.
So that side of what I've done could only be merged back into java3d with a staggering level of effort.
So I described it as java3dES to suggest it's permanently branched.
Obviously I'm still required to release it so I will at some point, but I think it would only cause terrible confusion if it gets associated with java3d in any manner, so when I publish it I'll do it very quietly in my github account, and indicate to people it's almost certainly not what they want.
Hope that clarifies thibgs a bit,
Phil