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Implement AWT in JOGL

Posted by choracy69 on Feb 16, 2016; 10:47pm
URL: https://forum.jogamp.org/Implement-AWT-in-JOGL-tp4036268.html

But I have  question, because I have some code in AWT and I want implement in JOGL. Code in AWT in INIT():

mwfuel = new Color(190,204,91).getRGB();
    tranfuel = new Color(168,192,20).getRGB();
    conifuel = new Color(85,101,39).getRGB();
    decifuel = new Color(110,80,42).getRGB();
    burnt = new Color(48,48,48).getRGB();
    bfire = new Color(192,64,0).getRGB();
    fire = new Color(255,96,0).getRGB();

    grid = new int[d][h];
    futureGrid = new int[d][h];

    for (int i=0; i<d;i++){        // sets the whole terrain to 0 indicating that this pixel did not catch fire
      for (int j=0; j<h;j++){
        grid[i][j] = 0;
        terrain = rand.nextInt(5);
        switch(terrain) {
        case 1:  
          bi.setRGB(i,j,mwfuel);
          break;
        case 2:
          bi.setRGB(i,j,tranfuel);
          break;
        case 3:
          bi.setRGB(i,j,conifuel);
          break;
        case 4:
          bi.setRGB(i,j,decifuel);
          break;
        }
      }
    }

How can I use something like that in JOGL:

new Color(168,192,20).getRGB();
And something like:

bi.setRGB(i,j,conifuel);
Where bi is: BufferedImage bi;



Thanks for any reponse.