Re: TextRegionUtil and bad result
Posted by
paolofuse on
Feb 17, 2016; 10:32am
URL: https://forum.jogamp.org/TextRegionUtil-and-bad-result-tp4036271p4036277.html
In the .ttf are ok, here you can see it:
https://drive.google.com/file/d/0B682ScIfEmFYS1FmS3hONTZrRWs/viewSame font is rendered well with the old TextRenderer.
For enable multisample you just mean:
gl.glEnable(GL3.GL_MULTISAMPLE);
because if so the result is not getting better.