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Re: TextRegionUtil and bad result

Posted by paolofuse on Feb 17, 2016; 10:32am
URL: https://forum.jogamp.org/TextRegionUtil-and-bad-result-tp4036271p4036277.html

In the .ttf are ok, here you can see it:

https://drive.google.com/file/d/0B682ScIfEmFYS1FmS3hONTZrRWs/view

Same font is rendered well with the old TextRenderer.

For enable multisample you just mean:

gl.glEnable(GL3.GL_MULTISAMPLE);

because if so the result is not getting better.