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Re: TextRegionUtil and bad result

Posted by elect on Feb 17, 2016; 12:44pm
URL: https://forum.jogamp.org/TextRegionUtil-and-bad-result-tp4036271p4036284.html

paolofuse wrote
Ok, so I need to render to FBO with multisample texture each time I print a text.... not so comfortable.
I think I'll post a bug about this because I need print text with GL3.
Thanks
Yeah, but anyway multisample is not gonna help you with the "8" and the "d", it helps only for aliased borders