Re: Java3d pushing the limits...
Posted by
philjord on
Feb 17, 2016; 3:51pm
URL: https://forum.jogamp.org/Java3d-pushing-the-limits-tp4035814p4036294.html
Alexei,
I see 2 issues that (probably) make my code not what you want...
The ElderScrollsExplorer code looks good because it uses the world data from Skyrim and Fallout etc, but the downside of this is the only way to change the data from the what's delivered by the game install files is to edit those files (the ones with the esm extension).
In order to edit them you need to use a tool called Construction Kit (or G.E.C.K), which is very widely used and documented by the game modding community. But it's a monstrous and powerful tool that takes weeks to get to understand and be able to use with any sort of efficiency, it's like the effort required to learn 3DStudio or Photoshop properly.
So that's the first issue, a long ramp up time.
The second is that there is currently no AI in my code at all. Each character is static like the plates and barrels. It does randomly play animations, but it does not move or make any decisions.
So you would need to add quite a bit of code to make them look alive.
Finally, and not so important, is that it will only load models that already exist (unless you also want to make models, which would mean learning Blender...), so your building and people would be forced to look either medieval or post apocalyptic, both good looks but not standard for machine learning...
I'm not familiar enough with other engines to offer a decent opinion on analternative, but I'd suggest
Ardor3D and
JMonkeyEngine are better places to start.
Thanks,
Phil.