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Re: Bad GL_RENDERER detection

Posted by APXEOLOG on Feb 26, 2016; 10:53am
URL: https://forum.jogamp.org/Bad-GL-RENDERER-detection-tp4036346p4036365.html

I use this code:

GLProfile prof = GLProfile.getDefault(new WindowsGraphicsDevice(0));
GLCapabilities cap = new GLCapabilities(prof);
cap.setDepthBits(24);

Didn't help. http://pastebin.com/pf6WMN6E

Ok, the only difference i've found between jnlp and jar version is that in jnlp version libraries are loaded via JNLPClassLoader, while in jar version NativeLibrary used? Can JNLPClassLoader have more access or find more/better libs then NativeLibrary?