Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Feb 29, 2016; 9:00am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4036379.html
Is it reproducible without Netbeans Platform on your machine only with Swing?
When you remove the GLJPanel from its parent, the OpenGL context is destroyed, this is the expected behaviour. If you want to preserve the OpenGL context, you'll have to use JoglNewtAwtCanvas.
If you reinitialize the context, you'll lose what you stored into the previous one anyway.