Re: Why is the z value read from glReadPixels always 1.0?
Posted by elect on Mar 01, 2016; 8:04am
URL: https://forum.jogamp.org/Why-is-the-z-value-read-from-glReadPixels-always-1-0-tp4036395p4036398.html
Have you bound the fbo before? How is the depth attached texture/renderBuffer?