Re: ? JOGL Rendering Issues - Different for v1.1.1 and v2.0 and with Laptop docked vs not ?
Posted by Z-Knight on Mar 10, 2016; 9:49pm
URL: https://forum.jogamp.org/JOGL-Rendering-Issues-Different-for-v1-1-1-and-v2-0-and-with-Laptop-docked-vs-not-tp4036458p4036468.html
immediate mode: to some degree yes, but lots of what I have is either display list or VBO.
I'll try to use the nvidia panel, good idea, thanks.
I think the main thing is that my damn clipping plane distances were screwed up and I was probably exceeding the depth buffer. What's surprising is that under JOGL v1.1.1 that didn't seem to matter - even with a large near/far ratio it was still looking good. As a matter of fact, I even had the far plane value as NEGATIVE!!! and that seemed to work find in v1.1.1, but v2.3.2 warned me about via an exception. I just need to nail down the various clip plane values over the next few days and then I should be fine. I hope.
now I just need to figure out how to do the GLPbuffer under v2.3.2...if it even exists.