Login  Register

Re: ? JOGL Rendering Issues - Different for v1.1.1 and v2.0 and with Laptop docked vs not ?

Posted by Z-Knight on Mar 11, 2016; 4:13pm
URL: https://forum.jogamp.org/JOGL-Rendering-Issues-Different-for-v1-1-1-and-v2-0-and-with-Laptop-docked-vs-not-tp4036458p4036476.html

Good points about OpengGL 2.1+. I am partially there except that I've not started implementing shaders in my code. I still use the fixed function pipeline although I do use VBOs/Vertex Array for rendering of my models. It's just that everything else is still display lists (like 3D shapes, etc), but I have very few of those. Most of my rendering is the 3D models of vehicles and the other stuff like occasional 3D shapes, or thruster plumes, etc are done with display lists, but as I said, that is so small that performance does not suffer.

anyway, you can see below I have limited use of shapes, etc that so I'm ok for now.