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Re: [Ardor3d] Exact bounding boxes

Posted by gouessej on Mar 24, 2016; 2:46pm
URL: https://forum.jogamp.org/Ardor3d-Exact-bounding-boxes-tp4036316p4036535.html

Moreover, use a BoundingSphere as a bounding volume of a sphere instead of tinkering a BoundingBox. Call getRadius() on it, use that to draw an orthogonal box around the sphere.
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