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Re: [Ardor3d] Exact bounding boxes

Posted by Stefan on Mar 24, 2016; 5:36pm
URL: https://forum.jogamp.org/Ardor3d-Exact-bounding-boxes-tp4036316p4036537.html

Hi,

I think I found it: you have to initialize the bounding box of the sphere using an OrientedBoundingBox like this:

               
OrientedBoundingBox boundingBox = new OrientedBoundingBox();
boundingBox.correctCorners = true;
                       
sphere.setModelBound(boundingBox, true);



The problem was that I had initialized the bounding box of the sphere with an ordinary BoundingBox. Now, it looks good again.

Regards,

Stefan