Re: Not a GL3 implementation on mac OS X 10.11
Posted by
gouessej on
Mar 30, 2016; 8:17am
URL: https://forum.jogamp.org/Not-a-GL3-implementation-on-mac-OS-X-10-11-tp4036538p4036555.html
You should use the right profile each time you create a (shared or not) context, a canvas or a window, when creating a GLCapabilities instance. It can't work if you use the default context (probably supporting only OpenGL 2.1 under OS X 10.11).