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Re: CL_DEVICE_NOT_AVAILABLE when creating CLContext with 64-bit Java on GTX 970

Posted by SuspiciousDroid on Mar 31, 2016; 4:21pm
URL: https://forum.jogamp.org/CL-DEVICE-NOT-AVAILABLE-when-creating-CLContext-with-64-bit-Java-on-GTX-970-tp4036560p4036568.html

Almost all of them don't work ^^

But you can try oclVectorAdd. I get "oclVectorAdd.exe has stopped working" when the console output reaches "oclLoadProgSource (VectorAdd.cl)..."
which is about on line 16.